poplanewsletter.blogg.se

Gta sa mp colors id
Gta sa mp colors id













gta sa mp colors id
  1. Gta sa mp colors id skin#
  2. Gta sa mp colors id code#
  3. Gta sa mp colors id Pc#

Gta sa mp colors id skin#

However, it was re-added in the PlayStation 3 port despite also being based on the mobile port, though in this version the second player is not able to select a skin other than the default. As the Xbox 360 port and Grand Theft Auto: The Trilogy - The Definitive Edition remaster of the game are based on the mobile port, those versions do not have this mode.

Gta sa mp colors id Pc#

The feature is present in the Xbox and PlayStation 2 versions of the game, but it was removed in the PC and mobile versions. The two players must stay within a certain distance from each other. For instance, in Willowfield or Idlewood, the player can choose from different Ballas outfits. On the following pages are the original Carcols.Multiplayer mode consists of two players: one is the main protagonist of the game, Carl Johnson, while the second player can choose from several random pedestrian models, depending on the location or theme of the environment. However, they are restricted to the colours available in the COL palette at the top of the carcols file. Trainers and car-spawning utilities can override the colour of a vehicle whilst spawning or later, and do not rely entirely on the colours available to that vehicle in the CAR section of carcols. In GTA IV, all vehicles require a specular (shine) colour and thus have 3 values, and so the main CAR section is named CAR3 whilst some also require a fourth colour and are listed in CAR4. Where 4 values are required, these vehicles are listed separately in a CAR4 section. In GTA San Andreas, some vehicles require four colours. Using the above GTA IV colour pallete, this example provides the options for the Kuruma being either black-and-grey (1,5) or red-and-red (33,33):įor most of the 3D Universe, vehicles have no more than two colours, and so all have two values (as in the above example). Some vehicles are entirely texture-based and not affected by colour (such as the Rhino).įor a vehicle that requires two colours, they are specified in pairs (with a comma after each value and pair). All vehicles have some non-colourable textures (such as the interior, fender, wheels). Some vehicles can use these multiple colours, whether for separate parts of the body or for decals (signs). The CAR section is for listing the pairs of colours (from the pallete) available for each vehicle.Īll vehicles require (at least) two separate colours for each option. This step is often required when installing Vehicle Modifications, to allow the vehicles to use colours not included in the game by default. When rendered, the colours are as follows:Īdditional colours can be added simply by specifying a new entry in the COL section. In total, 134 colours are specified by default in GTA IV. This is the start of the COL section in the carcols.dat of GTA IV, which begins with the black and grey colours.ġ56,161,163,-,silver # 4 silver stone polyġ50,145,140,-,silver # 5 winning silver poly The prefix (dark) and colour (grey) are used together in police radio for describing the vehicle the suspect is in.

Gta sa mp colors id code#

After the # is a comment ignored by the game.įor example, 88,89,90,dark,grey # 3 pewter gray poly is a dark-grey colour, with the RGB code (88,89,90) which the developers called "pewter gray poly". Each game has a separate default pallete of colours, so carcol entries are not generally transferable between games (without the pallete being altered).Īn edited Yakuza Stinger via the carcols.dat file in GTA IIIĮach COL line consists of the RGB value, the name of the colour, the prefix and description of the colour (used in police radio).

gta sa mp colors id gta sa mp colors id

These colours can be referred to with their ID number, and listed (in pairs) next to each vehicle name to make those colours available for that vehicle (see CAR section). The file contains the RGB colour codes for each colour to be used in the file. The file is split up into a COL section (specifying the available colours) and a CAR section (assigning the colours to vehicles). It can be modified by any simple text editor. The carcols.dat file is located in the " Data" folder in the 3D Universe, and the " Common\Data" folder in the HD Universe. This is usually selected at random, although many spawns are of specific colours. When a vehicle spawns, it will take any of the colours specified in the carcols file. The Carcols.dat file sets the colours of vehicles for the 3D Universe and HD Universe games.















Gta sa mp colors id